Victorino has been able to build customized cases in the VRpatients platform that focus on specific learning objectives. It only takes him about 30 minutes to do so. With a menu based on real user experiences, and the option to include cases with rare occurrences, the possibilities are endless. Available avatars are lifelike, and scenarios are diverse. Grading has become more objective vs. subjective, reducing the risk of bias.
PCC uses simulation in 3 types of EMS learning:
• Formative – teaching basic concepts
• Summative – testing concepts
• High stake – final testing of all knowledge (capstone)
Victorino has found that the logical progression for his students at PCC is to start with the desktop version of VRpatients, move next to the VR headset, and then to live training for the same case. They are now even using a hybrid simulation. The team lead is in VR, the simulation is cast to an overhead projector so other team members can see, and the team lead delegates actions.
Traditional simulations require extensive investments in equipment. VRpatients has reduced the need for manikins which must be cleaned and maintained between training sessions. Often these manikins must be replaced after several years of use. In contrast, the VR headsets can be quickly sterilized and easily recycled to multiple groups, enabling the number of students with access to training to be maintained or increased.
Another advantage PCC found for using VRpatients is that they can do more simulations with fewer staff. There is much less need for instructors for live demonstrations, training, and assessment. In addition, the logistics and cost of recruiting and maintaining a cadre of actors is greatly reduced.